![]() We’re also working with our community on the official Timberborn Wiki. For the bugs, we’ve got an in-game crash reporting tool and there’s a public bug tracker with upvoting functionality. We read all feedback on all our channels, including an official Discord server with 30.000 users where we hang out with the community every day. “Before releasing major updates, we test the new content on Timberborn’s experimental branch, open to all players. How are you planning on involving the Community in your development process? ![]() There might be seasonal discounts during Early Access, including a launch discount for early adopters.” “We plan to increase the price after Early Access. Will the game be priced differently during and after Early Access? That includes vertical architecture, terraforming, dams with water physics, irrigation, food chains, power grids, district system, wellbeing system, day and night cycles, and golems.” You can choose the difficulty, including a custom difficulty mode.Īll core mechanics are here but may require further iterations. You’ll be playing an endless survival mode where you expand your beaver colony while the world alternates between temperate weather and ever-deadlier droughts. There are 11 maps included in the game, and you can create your own map using the built-in editor or download one of the maps shared by other players. “You may pick from two playable beaver factions and there’s a total of 100 buildings, some of them faction-exclusive. What is the current state of the Early Access version? Whether that means additional beaver factions, more water-related gameplay, an expanded science system, new resources or fresh food chains – or something entirely different such as a trading system – depends on the feedback we receive.” The players’ suggestions dictate the specifics of what we add next. “Timberborn has been evolving based on what players want and that remains the plan for Early Access development. How is the full version planned to differ from the Early Access version? While we have ideas for what needs to be done before the full release (see below), players’ feedback affects that and we’re ready to put in additional time.” “We expect the Early Access to last at least a year. During that time, Timberborn will still have that work-in-progress smell of fresh lumber.”Īpproximately how long will this game be in Early Access? We will now be adding more content ahead of the full release, and Early Access players will help us choose where to go next. Thanks to that feedback, the core of the game is here, it’s fun to play, and we want to make it available for everyone. Beaver city-builders aren’t exactly an established genre, and your voice helps us decide what works and what doesn’t. The mod will only work if all people playing have this mod installed.“We’ve been inviting players to playtest Timberborn since the very first months of its development in 2018. To disable a specific part of the mod, simply place a - before the folder name or to re-enable it remove the. Or wherever you installed the game to.ĭrag the mod files into your mods folder or if you do not have a mods folder, create one in C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Anno 1800. Standard is C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Anno 1800\Bin\Win64. dll files where your Anno1800.exe is located. ![]() Or if you already have it installed, you can skip this. Increases the amount of loading ramps all warehouses have.įirst you'll need to install the latest Mod Loader version from GitHub. 50% less) and forestry buildings have no productivity loss due to overlapping buildings (Default: 100% - Can be adjusted to any value, e.g. All animal and crop farms require no fields (Default: 100% - Can be adjusted to any value, e.g. Completely removes royal taxes from the game. Completely removes all incidents from the game. Reduces the amount of workforce needed for all Arctic buildings by 50%. All ships move 100% faster (Default: 100% - Can be adjusted to any value, e.g. They also have increased storage capacity. All transporters (including trains, tractors) have instant loading/unloading speed. Increases the industrialization range of power plants and increases the productivity bonus it gives by 100% (Default: 100% - Can be adjusted to any value, e.g. Emergency buildings get more resolver units (Firemen, Policemen, etc.). Increases the range of all public buildings and emergency buildings by 100% (Default: 100% - Can be adjusted to any value, e.g. Increases the max population of all residences by 100% (Default: 100% - Can be adjusted to any value, e.g. Increases all production buildings productivity by 100% (Default: 100% - Can be adjusted to any value, e.g.
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